Resume

Download Resume in PDF format

📫zhandarovich@icloud.com

Education

Moscow Architectural Institute
(State Academy)

2007-2009
Industrial and Product Design

Moscow Engineering
Physics Institute

2003 - 2008
Master’s degree
Computer Programming

Extra Curricular

IBM Learning Academy
Be Equal Ambassador
Enterprise Design Thinking Practitioner

Motion Design school
Animation Fundamentals course

SJSU
Business Communication Course

Work Experience

Tesla - Lead Product Designer

Jan 2021 - Apr 2024
Consumer and Enterprise Experience

  • Designed and released FinTech, Price Management and Fleet platforms for Tesla OS, saving time to thousand of users

  • Continuously improved order experience for millions of global customers, successfully managing high-profile launches including Cybertruck

  • Balanced a lot of day-to-day design work with leading designers, ensuring high design-quality and consistent designs across projects


IBM Cloud, Data and AI - Sr. Product Designer

Jun 2019 - Jan 2021
Enterprise web

In collaboration with business and engineering teams, I delivered business tools that allow users to easily train machine learning models. Actively used by thousands in the banking and financial sectors.

Apple - Sr. UX designer

Aug 2016 - Jun 2019
iOS and MacOS apps

  • Created iOS and macOS tools for Apple’s machine learning team

  • Designed experiences for Apple Park software eco-system, streamlining daily activities for thousands of employees and visitors

HopTrip - Sr. Product Designer

Aug 2015 - Aug 2016
IOS app

I was involved in product development product on early stage. Made research, worked on wireframes and mockups, made prototypes and tested them with potential users.

Froggy Proggy - UI/UX designer

Mar 2014 - Aug 2015
Game design

I worked as solo designer, created all user flows and visual elements, including
characters and animation. Tested with kids to refine the user experience. The game was launched in 2014 at AppStore and was in top100 paid games in several countries.

FlippingBook - UI/UX designer

Feb 2012 - Mar 2013
MacOs app.
I worked on the project from scratch. I was responsible for creating wireframes and initial mockups, final visual design elements, and interactions. Supported the dev team through implementation, collected feedback from users to improve the app.

Earlier I worked as a Graphic Designer in companies like RolandBerger, RedCube, Picomatic.